https://kyleseeley23.itch.io/emilyisaway
http://emilyisaway.com/
A simulation of the early 2000s Internet with some romance thrown in, what else could you ask for?
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https://kyleseeley23.itch.io/emilyisaway
http://emilyisaway.com/
A simulation of the early 2000s Internet with some romance thrown in, what else could you ask for?
http://scoutshonour.com/digital/
Same premise, but set in 1988.
I think I've replayed Emily Is Away a dozen times since creating this thread. The sequel is longer and has more content, so I haven't gotten past chapter three yet. I wanted to buy both games on Steam, but don't have a credit card or PayPal.
If there was a third game, set in high school between 2006 and 2010 and featuring MSN Messenger and Facenook, that would be the story of my life :wgrin:
I think I may like this game too much.
Which game?
I bought Emily is Away Too on Steam yesterday (well, asked a friend to buy it and gift it to me, then gave him the $5 in cash). It took me three-something hours to finish the game, but it could have been at least five if I hadn't ignored all the Internet-related content like YouToob and Facenook links, to focus entirely on the chat window and story. Multiple endings, unlockable buddy icons and a certain surprise that shows up after finishing the game at least once give it high replay value.
In short, I strongly recommend it. Message me if you need an illegal copy to try before you buy =]
I showed Emily is Away to a friend and he played it. After three playthroughs he was criticizing both Emily for being a bitch, and the protagonist (or at least the choices available at certain points) for being so cowardly, perhaps not realizing both are part of the game's message.
He asked if there was a happy ending, and I adviced him to keep playing, but I think I'll tell him today.
I'd like to thank these games for exposing me to so many good bands, most of which I hadn't heard about before.
https://www.youtube.com/playlist?lis...LqwuQcn35qI3v3
I got one of the bad endings today. It was an emotional rollercoaster.
Spoiler Emily is Away / Chapter 5:
Spoiler Emily is Away Too / Chapters 3 and 4:
Spoiler Emily is Away and Emily is Away Too / Things learned from the games:
I think the first chapter of the first game was originally meant to take place on 2001. Most of the things in the buddy icons and infos (Donnie Darko, Toxicity, The Rock Show, Harry Potter, Don't Panic) came out that year.
Also, this is exactly how I pictured them!
http://www.sb-innovation.de/attachme...chmentid=18305
I was replaying Emily is Away Too today and...
The first two chapters of the game take place on 2006. The game itself was released on May of this year. I got to chapter two (October 2006) and Evelyn said it was Friday the 13th. I looked at the calendar and noticed last Friday was also a 13th, and upon a closer look, the calendars for 2006 and 2017 are identical! Pretty interesting.
so i tried it too, went for a quick walkthrough twice and both ended up in 'separation' hehe, so i get the feeling it is rather set-up to fail, perhaps one needs to be extra careful with the answersQuote:
Originally Posted by anon
didn't seem that way in-game, those status info lyrics were depressive or suicidal, but she didn't show much while chattingQuote:
There is a sort-of conspiracy theory about the game's ending, which says that after chapter four, Emily committed suicide
it could mean that our character kinda lost interest or got disappointed and there was not much else to talk about - she was also rather disinterested with the answersQuote:
Emily is finishing up college and got back with Brad or Travis because that's what the protagonist thought or expected she would do; similarly, they will delete certain questions (including "could I see you this summer?" and "will we ever be the way we were?") and replace them with mundane ones, because if Emily is dead, it wouldn't be possible to get a yes anyway.
maybe she was trying to say that our character is (like) a jumbled indie computer program ;)Quote:
Of course, Emily can't know what you look like, so she makes a heavily pixelated drawing of a chat window.
other than that, it reminded me of an indie tv show called 'the scene' (2004), where they made heavy use of irc chatting windows to further the story
No, you got it right. You can only choose how to fail. There are three endings, all bad. I ran a strings dump on the game and even decompiled it to see if there was something else - nope. (But I did find some alpha code that is not used in the final version)
In other words...
http://www.sb-innovation.de/attachme...chmentid=18386
Yeah, I don't think that's what happened either, but it got me thinking.Quote:
didn't seem that way in-game, those status info lyrics were depressive or suicidal, but she didn't show much while chatting
She was disinterested indeed, but I think that if anything, the situation with the protagonist is the full opposite.Quote:
it could mean that our character kinda lost interest or got disappointed and there was not much else to talk about - she was also rather disinterested with the answers
As she would say, suresuree =PQuote:
maybe she was trying to say that our character is (like) a jumbled indie computer program ;)
The Scene was really good! They took a few artistic liberties - real sceners would never use Gmail, ICQ, or discuss their group activities from a laptop in a public place like Drosan does once - but it's still really worth watching. AIM, the chat client both Emily games are inspired by (and which by the way, will shut down next month) also shows up there. It has a great soundtrack too, all of it copyright-free music =]Quote:
other than that, it reminded me of an indie tv show called 'the scene' (2004), where they made heavy use of irc chatting windows to further the story
Lost Memories Dot Net
Sort of like Emily 2, but you play as a 14 year old girl in 2004.