kazuya
05.06.09, 10:01
# Release: Q3 2009
Earlier this year, 2K Games revealed that their ambitious open-world-style shooter, Borderlands, had undergone a significant artistic overhaul. We got a chance to see new look in action during demo for Borderlands at E3 2009. Not only that, but we got more details on the skill tree system, the generous loot distribution, and the reason that you're on Pandora in the first place.The new art style has garnered a significant amount of buzz in recent months, so let's start there. The new look could be described as cel-shaded, but don't expect a bright Technicolor overhaul. The color palette on the level we saw (from Act I of the game) was reddish and muted, befitting the dry grasses and rocky outcroppings that dominated the landscape. Detailed shading and nuanced textures gave the world a surprisingly realistic feel. Local inhabitants, such as the gnarly hyenalike beasts called "skags", felt like they really belonged within the world (and like they were really begging to be shot). A large yellow sun burned on the horizon, and we were told that Borderlands will feature a day/night cycle (here's hoping for multiple moons!).
http://e3.gamespot.com/story/6211646/borderlands-e3-2009-demo-skill-trees-mad-loot-and-a-slick-new-art-style?tag=topslot;title;1
YouTube - Borderlands E3 2008 Walkthrough
Earlier this year, 2K Games revealed that their ambitious open-world-style shooter, Borderlands, had undergone a significant artistic overhaul. We got a chance to see new look in action during demo for Borderlands at E3 2009. Not only that, but we got more details on the skill tree system, the generous loot distribution, and the reason that you're on Pandora in the first place.The new art style has garnered a significant amount of buzz in recent months, so let's start there. The new look could be described as cel-shaded, but don't expect a bright Technicolor overhaul. The color palette on the level we saw (from Act I of the game) was reddish and muted, befitting the dry grasses and rocky outcroppings that dominated the landscape. Detailed shading and nuanced textures gave the world a surprisingly realistic feel. Local inhabitants, such as the gnarly hyenalike beasts called "skags", felt like they really belonged within the world (and like they were really begging to be shot). A large yellow sun burned on the horizon, and we were told that Borderlands will feature a day/night cycle (here's hoping for multiple moons!).
http://e3.gamespot.com/story/6211646/borderlands-e3-2009-demo-skill-trees-mad-loot-and-a-slick-new-art-style?tag=topslot;title;1
YouTube - Borderlands E3 2008 Walkthrough